Open guizy67 opened 4 months ago
This was an incorrect interpretation from my part. The MeshDecimate
node works as expected, but the Texturing
node does not. That is the one 'ignoring' the reduction in the number of faces.
I have created a new issue for the Texturing
: https://github.com/alicevision/Meshroom/issues/2496
Describe the bug In Meshroom-2023.3.0 on linux (ubuntu 22.04 and 24.04), when I set
nbVertices
to a specific value, the resulting mesh does not match the number of vertices. Typically there is a factor of 2 or 3 times more in my case.I am using a template file from the command line of
meshroom_batch
. Extract of the template file:To Reproduce Steps to reproduce the behavior:
inputs
for mesh decimate, with fixednbVertices
meshroom_batch -p template.mg --images imagefolder
Expected behavior In version 2023.1.0 the number of vertices exactly match the value given in the template file. This is the expected behavior. In version 2023.3.0 they are completely different.
Desktop (please complete the following and other pertinent information):