Open skinkie opened 4 years ago
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Keep open
I've exactly the same problem. Any idea how to fix it temporarily?
@jgarstka this is a problem with Qt 5.15 so downgrade to 5.14
@jgarstka this is a problem with Qt 5.15 so downgrade to 5.14
Downgrades are never solutions.
#line 10
layout(location = 0) out vec4 fragColor;
layout(location = 0)
is not valid in GLSL 1.30. Layout qualifiers were introduced in GLSL 1.40. You will need to manually bind that vertex attribute location in your C++ code prior to linking your shaders.
https://stackoverflow.com/questions/21354301/glsl-syntax-problems-unexpected-new-identifier (with example)
I know the stackoverflow answer is old, but may be pointing in the right direction
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Keep open.
this happens to me
Describe the bug For some reason I was unable to see StructureFromMotion results. So I started to blame qmlAlembic, which pointed me to a 5.15 issue of QT which you do not yet support (which is fine). But having updated everything to 5.15 (including PySide2) I noticed errors that might be worth investigating.
Log
Desktop (please complete the following and other pertinent information):