Closed eprana closed 9 years ago
Camera space positions in cache are computed for each current camera when needed (if not already in cache). But currently, these data are not removed when the current camera changed. I don't know if it is necessary since these information are cleaned when cache is rebuild, so quite often.
I still have some issues :
When we click on "Mesh" button, the list is reloaded. It happens because when a mesh is added, the list is not correctly updated since the callback is called while the node is not completly created. So we need to refresh the list.
LGTM
@fcastan I don't know why setting color make the plugin crash, but it seems to solve the problem ...
Work on #86 and #55 List meshes in interface and add a option to active a mesh in plugin.
Troubles with Maya callbacks on mesh creation : node is not completly created when callback is called.