Closed vvzen closed 5 years ago
Ok, I found that if I set
export MAYA_BIN=/Applications/Autodesk/maya2018
I don't get the error anymore.
I was thinking that the MAYA_BIN folder should point to maya binary instead it should just point to the main Maya directory.
But now I'm getting another error (maybe it's better if I open a new issue?). It's related to the Qt version.
Make Error at /usr/local/Cellar/cmake/3.13.1/share/cmake/Modules/FindQt4.cmake:1313 (message):
Found unsuitable Qt version "5.6.1" from
/Applications/Autodesk/maya2018/Maya.app/Contents/bin/qmake, this code
requires Qt 4.x
PS: I've also switched to the master branch but I don't think it's related
..is this project still alive?
Yes, it is. The error is related to an old version of the code, so you should try to update the latest develop branch. Here in the code: https://github.com/alicevision/MeshroomMaya/blob/develop/src/CMakeLists.txt#L35 We use AliceVision, Maya, Qt5, so the issue is outdated.
If you still have errors, you can open a new issue with the log message.
EDIT: I managed to fix this, see the second comment
Hi everyone! I'm trying to compile this plugin for maya 2018 on a mac.
I'm getting the _Could NOT find Maya (missing: MAYA_INCLUDEDIR) error. Here's a screenshot:
I suppose something in FindMaya.cmake didn't work properly. Can I specify the MAYA_INCLUDE_DIR manually? Any tips?
This is how I'm running the script currently (my
launch_configure.sh
):Thanks!