alienari / bitfighter

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Bots v. Humans #145

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Create a new command (/killbots?) that shuffles all players onto one team, all 
robots onto the other.  As new players join, they will be added only to the 
human team.  This mode will probably only make sense in 2 team mode.

Can mostly use the same process that /shuffle uses to move players about, but 
will also have to set a flag on the server so it knows where the new players 
should go.

Should also rename the teams Humans Bots.

Should also send a message alerting all players you've entered that mode.

Original issue reported on code.google.com by watusim...@bitfighter.org on 9 Dec 2011 at 11:20

GoogleCodeExporter commented 9 years ago
A few more thoughts on this:

It might make sense to let the levels specify this via a param in the Specials 
line

Perhaps the mode should be listed via icon on the master server ?

Perhaps the mode should be persistent (i.e. the server is effectively 
configured to be bots v humans)

Perhaps the server could auto-balance, adding or removing bots as the game 
progresses if one team gets too far ahead of the others (perhaps after each 
score, if the bots are ahead by 2, a bot is removed, if the humans are ahead, 
bots are removed)

Original comment by watusim...@bitfighter.org on 12 Dec 2011 at 10:27

GoogleCodeExporter commented 9 years ago

Original comment by watusim...@bitfighter.org on 7 Nov 2012 at 9:26

GoogleCodeExporter commented 9 years ago
With my new bot balancing algorithm and using the 'Force team balance' option, 
you can achieve this by starting a game and have all humans move to the same 
team.  Bots will be added evenly to other teams.

Original comment by buckyballreaction on 2 Jun 2013 at 6:00

GoogleCodeExporter commented 9 years ago
I was thinking that this would be more of a "mode" i.e. as new players joined, 
they'd be added to the humans team (and bot balancing can be good here to keep 
the teams even).  This mode would be sticky, and would remain in effect from 
game-to-game until either someone changed it, or all players left.  I think 
this would require level changer permissions to activate.

While I don't think the bot balancing satisfies this ticket, I do think it will 
make implementation easier.

Original comment by watusim...@bitfighter.org on 4 Jun 2013 at 7:49

GoogleCodeExporter commented 9 years ago

Original comment by bkcon...@gmail.com on 28 Jul 2013 at 3:28

GoogleCodeExporter commented 9 years ago
A good example of what this might look like would be bobdaduck's zombie level 
-- using some mechanism, all the players were on one team, all the bots on 
another.

Original comment by watusim...@bitfighter.org on 29 Jul 2013 at 11:21

GoogleCodeExporter commented 9 years ago

Original comment by bkcon...@gmail.com on 1 Aug 2013 at 6:02

GoogleCodeExporter commented 9 years ago

Original comment by bkcon...@gmail.com on 1 Aug 2013 at 6:05

GoogleCodeExporter commented 9 years ago
Mass priority downgrades for long-standing or not immediately important issues.

Original comment by bkcon...@gmail.com on 5 Dec 2013 at 6:11

GoogleCodeExporter commented 9 years ago
It would also make sense to have a BotsOnOneTeam special that enabled this from 
the level level

Original comment by watusim...@bitfighter.org on 2 Jan 2014 at 11:05