Closed GoogleCodeExporter closed 9 years ago
I found the cause -
Normally, neutral turrets are loaded with 0 health, normal turrets with full
health. The problem comes in when selecting a turret and changing its team, or
copy/pasting a turret. It will keep its current health or that of the copied
turret.
The solution is to set health to 0 whenever neutral, full otherwise. A similar
problem exists with FFs, but in this case we actually show full health for
neutral forcefields in the editor.
Original comment by buckyballreaction
on 30 Oct 2014 at 4:44
Partial workaround/fix in r90471a85c0
Doesn't work in preview mode. This may require a re-architecting of how turret
health works.
Original comment by buckyballreaction
on 31 Oct 2014 at 4:32
Fixed, both in editor and in preview
Original comment by watusim...@bitfighter.org
on 15 Feb 2015 at 9:18
Original issue reported on code.google.com by
Jomskylark
on 30 Oct 2014 at 3:34