Open GoogleCodeExporter opened 9 years ago
This is a good idea.
I see one problem - to search for level names means we'd have to load the
levels (or a portion of the levels) when starting the editor. This would be
equivalent to when starting HOST GAME and you have to wait for the server to
scan all the levels. This would significantly slow down starting up the editor.
Is this an acceptable trade-off? Or maybe there's another way around it, like
loading everything when bitfighter itself starts up?
Original comment by buckyballreaction
on 15 Nov 2014 at 7:10
I think it'd be worth determining just how many levels the average player keeps
in their level folder. Loading 2900 levels takes a while so the tradeoff
wouldn't be good for me, but I'm probably an outlier. If most people only have
a hundred or so levels in their level folder then the loading time would
probably be much more reasonable.
I would keep the loading isolated to the level editor, so that other parts of
the game can still be accessed without having to wait for one area of the game
to load.
Original comment by Jomskylark
on 16 Nov 2014 at 11:38
Original issue reported on code.google.com by
Jomskylark
on 15 Nov 2014 at 1:13