If you run an editor plugin and it throws an error, it forever stays crashed in
the current editor session.
Example to duplicate:
1. Criss-cross two barriers
2. Select the barriers and run the 'polywallify' plugin
3. Plugin crashes
4. That plugin cannot be used again on valid barrier geometry
Original issue reported on code.google.com by buckyballreaction on 31 Dec 2014 at 5:07
Original issue reported on code.google.com by
buckyballreaction
on 31 Dec 2014 at 5:07