What steps will reproduce the problem?
1. Join a game
2. Join the same game (with a different client) at the same time with the same
nickname.
3. The server will automatically add a number suffix (ex: fordcars.0)
4. From Lua, send a private message to the player with the new name (ex:
fordcars.0)
What is the expected output? What do you see instead?
fordcars.0 will not receive any message. fordcars either. player:getName()
returns the right names though (fordcars.0 and fordcars)
What version of the product are you using? On what operating system?
Bitfighter-019e Windows 64-bit
Original issue reported on code.google.com by corteocarl on 3 Jul 2015 at 3:49
Original issue reported on code.google.com by
corteocarl
on 3 Jul 2015 at 3:49