alin2011 / nulldc

Automatically exported from code.google.com/p/nulldc
0 stars 0 forks source link

Capcom vs SNK 2 sprites glitches (post r-136) #463

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

I tried using r140 and optimized r141, both versions reproduces the same kind 
of glitches but at different moments. I tried to change many settings, the 
resolution, Z-buffer, textures, sort, everything.

One thing fixed it though, disabling Dynarec, but the game becomes way too slow 
after that.

r-136 does quite good compared to the others, the glitch only appeared once 
during the stage before the last boss. Everything else was quite clean.

What is the expected output? What do you see instead?

The expected output is: Clean sprites during gameplay.

But instead I see: Weird glitches when X character lands a jump, or receives a 
hit. 

I use versions: r-136, r-140, optimized r-141

My system specifications are as follows:

Operating System: Windows 7 64-bits
CPU: Intel i5 2500k OCed @ 4.5Ghz
Video Card: Geforce 480GTX

Please provide any additional information below:

-Tried to rip the game twice using the BBA method (didn't knew it was working 
better on r-136 at this moment.) 
-Disc in 100% mint, no reading errors during ripping.

BTW, a big thanks to the people still working on this project, its good to know 
there are still people interested in the DC emulation scene.

Original issue reported on code.google.com by beat_bas...@hotmail.com on 4 Nov 2012 at 7:56

Attachments: