CLog (Command/Chat Log) is the object intended to track the output of commands that have been sent, as well as any message input by the Users of a Game.
In order to prevent update conflicts from multiple simultaneous or closely timed inputs, currently I'm considering using RabbitMQ to unify the stream of input to the CLog.
CLog (Command/Chat Log) is the object intended to track the output of commands that have been sent, as well as any message input by the Users of a Game.
In order to prevent update conflicts from multiple simultaneous or closely timed inputs, currently I'm considering using RabbitMQ to unify the stream of input to the CLog.