Nebula:
0 - when no ghosts surround the ship
1 - when the torch attracted ghost(s). Goes to 0 after hiding from the ghost
2 - when the ship caught the key, and ghost(s) recognized it. Goes to 0 after hiding from the ghost
Orbits:
0 - 0 comets in proximity
1 - 1-2 comets in proximity. Goes to 0 after comets disappearing from proximity
2 - 3+ comets in proximity. Goes to 0 after comets disappearing from proximity or goes to 1 after having 1-2 comets in proximity
For Orbits you need to find what is the optimal radius for proximity
Invasion:
0 - when no enemies surround the ship
1 - when 1-3 enemies surround the ship. Goes to 0 after the death of all these enemies OR after your death OR after hiding from these enemies, so they stop haunting you
2 - when 4+ enemies surround the ship. Goes to 0 after the death of all these enemies OR after your death OR after hiding from these enemies, so they stop haunting you
Transposition level values: 0 - 0 1 - 4 (major third interval) 2 - 7 (perfect fifth interval)
Nebula: 0 - when no ghosts surround the ship 1 - when the torch attracted ghost(s). Goes to 0 after hiding from the ghost 2 - when the ship caught the key, and ghost(s) recognized it. Goes to 0 after hiding from the ghost
Orbits: 0 - 0 comets in proximity 1 - 1-2 comets in proximity. Goes to 0 after comets disappearing from proximity 2 - 3+ comets in proximity. Goes to 0 after comets disappearing from proximity or goes to 1 after having 1-2 comets in proximity For Orbits you need to find what is the optimal radius for proximity
Invasion: 0 - when no enemies surround the ship 1 - when 1-3 enemies surround the ship. Goes to 0 after the death of all these enemies OR after your death OR after hiding from these enemies, so they stop haunting you 2 - when 4+ enemies surround the ship. Goes to 0 after the death of all these enemies OR after your death OR after hiding from these enemies, so they stop haunting you