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GT++ celebrates it's Bithday on September 3rd
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Decontamination Chamber multi block #377

Open DualBallers opened 6 years ago

DualBallers commented 6 years ago

I would like to add the suggestion for a Decontamination Chamber multi block.

With all the hazardous materials you need to process at the base, it could be interesting and benificial to have a way to remove the radiation status fast, if you by accident expose yourself to radioactive materials.

Maybe a W3xH4xL4 hollow block. Entry door, like the clean room, and an exit door. You would need to be inside the chamber to get the status removal effect. Higher voltage tiers would increase the rate of status removal. Input hatch for distilled water. And/or input bus for some kind of soap item. And/or input hatch for a type of decontamination foam (wiki).

The healing effect of the chamber could extent to poison, blindness, bee debuffs, and so on - whatever makes sense.

Of course radiation and other effects can be cured by something as ridiculously simple as milk, so of cause it also has to be possible for e.g. GTNH to remove this mechanic.

I think this adds gregification to the otherwise shallow game mechanic of radiation, that either kills you, makes you puke IRL because of the motion blur, or is magically fixed by something as ordinary as milk.

BritishCynic commented 6 years ago

I like this

On Thu, 13 Sep 2018, 18:42 DualBallers, notifications@github.com wrote:

I would like to add the suggestion for a Decontamination Chamber multi block.

With all the hazardous materials you need to process at the base, it could be interesting and benificial to have a way to remove the radiation status fast, if you by accident expose yourself to radioactive materials.

Maybe a W3xH4xL4 hollow block. Entry door, like the clean room, and an exit door. You would need to be inside the chamber to get the status removal effect. Higher voltage tiers would increase the rate of status removal. Input hatch for distilled water. And/or input bus for some kind of soap item. And/or input hatch for a type of decontamination foam (wiki https://en.wikipedia.org/wiki/Decontamination_foam).

The healing effect of the chamber could extent to poison, blindness, bee debuffs, and so on - whatever makes sense.

Of course radiation and other effects can be cured by something as ridiculously simple as milk, so of cause it also has to be possible for e.g. GTNH to remove this mechanic.

I think this adds gregification to the otherwise shallow game mechanic of radiation, that either kills you, makes you puke IRL because of the motion blur, or is magically fixed by something as ordinary as milk.

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Ngar1 commented 5 years ago

funny idea but useless, a bucked of milk is easier.