Closed ImpulseCloud closed 3 years ago
A little style comment: please, use the same approach in the commits naming as I did (e.g. feat: Some feature, #id
). Please, take a look at the commit's history for additional info.
I removed the <50% worker-health logic, and will save that for unit micro, as you suggest. I've saved my code/notes for the future.
For Building health percentage, I'll use "repairing after first damage event makes sense, too." for now.
I'll save "Unit* in GameObject" for the next PR I use it in.
Thank you! LGTM.
When a building is first damaged, sends one repairer. If no current repairers, sends one repairer to first still-damaged building.