Open xxjanelxx opened 2 years ago
Unfortunately I can not reproduce this error.
Have you modified the archetype definition of prop_big_cin_screen
maybe? Because it requires the flag Unk 18 (131072) in their archetype def for it to be picked up by GET_CLOSEST_OBJECT_OF_TYPE in-game.
Otherwise I'd suggest that you check your screen sound settings. (soundMinDistance, soundMaxDistance and so on).
Unfortunately I can not reproduce this error.
Have you modified the archetype definition of
prop_big_cin_screen
maybe? Because it requires the flag Unk 18 (131072) in their archetype def for it to be picked up by GET_CLOSEST_OBJECT_OF_TYPE in-game.Otherwise I'd suggest that you check your screen sound settings. (soundMinDistance, soundMaxDistance and so on).
I just spawn the screen using menyoo and / or ymaps of same. I've never changed any parameters, It worked fine until i couldn't use the old hypnonema anymore. Once I updated, I've only been able to see the video. I have other screens that work with no issue.
Did you already test if disabling 3dAudio resolves the issue?
it's a rendered target so that option is not used. Using the new build and still no audio. see attached.
On Sat, Apr 30, 2022 at 11:20 AM Thiago Zimmermann @.***> wrote:
Did you already test if disabling 3dAudio resolves the issue?
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The value for "Sound min. distance" is way too low. Try increasing it to something like 30, then you should hear something :). Hf gl!
prop_big_cin_screen has no sound, only video. Attached console message when attempting to use this screen.![hyperror](https://user-images.githubusercontent.com/100102464/155253693-eaf94388-8a8f-48b0-a3fe-4aa964103d68.png)