I use the asset, and while it generally works great. But generates a lot of mess in git.
In some cases, running a scene can generate countless material and ID changes.
And using the asset for prefabs means that every one of them is full of overrides
It's a really nice asset, but that problem means it's basically not viable for any serious project. Is there a way to solve it, perhaps by using ISerializationCallbackReceiver and configuring material on deserialization and returning to default or null one when on serialization.
I use the asset, and while it generally works great. But generates a lot of mess in git.
In some cases, running a scene can generate countless material and ID changes.
And using the asset for prefabs means that every one of them is full of overrides
It's a really nice asset, but that problem means it's basically not viable for any serious project. Is there a way to solve it, perhaps by using
ISerializationCallbackReceiver
and configuring material on deserialization and returning to default or null one when on serialization.