Closed Verbotenlad closed 2 years ago
Look at WalletController prefab in scene
After doing absolutely nothing but go through the SDK and learn the structure, unity ceased to give me "script cannot be compiled" error and showed me the fields referenced in step 5 (no, I didn't not get a plastic unity error. Yes, I did restart unity anyway. The problem persisted afterwards for 3 hours). I know Unity can be like that sometimes.
However, since I've opened the issue I'd still love some understanding of where exactly these variables in your scripts. You're extending WalletBaseComponent, but where's that parent class defined?
This class is located in Packages -> Solana Wallet -> Runtime -> codebase -> WalletBaseComponent.cs
"5) Set Client Source (Mainnet/Testnet/Devnet/Custom uri) and Storage Method (Json/Simple txt) on SimpleWallet script in WalletController prefab."
I can't find the method to which you're referring. Should I write it? Is the sentence wording off? Or am I missing a piece of understanding?
I would appreciate your insight. Thank you in advance.