async channels arriving can cause tiling artifact in view. mismatched resolutions of different channels can be resident at the same time but all the shaders expect all channels to have same tiling.
Expected Behavior
tiling looks consistent and correct always
Reproduction
go to Z with zarr loaded, and sometimes channels arrive in an order where you can see the tiling before the new data are all resident
Description
async channels arriving can cause tiling artifact in view. mismatched resolutions of different channels can be resident at the same time but all the shaders expect all channels to have same tiling.
Expected Behavior
tiling looks consistent and correct always
Reproduction
go to Z with zarr loaded, and sometimes channels arrive in an order where you can see the tiling before the new data are all resident