allenai / Holodeck

CVPR 2024: Language Guided Generation of 3D Embodied AI Environments.
https://yueyang1996.github.io/holodeck
Apache License 2.0
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How can I export the room model to Blender #21

Closed wungsui closed 7 months ago

wungsui commented 7 months ago

I tried holodeck in Ubuntu and run successfully, but I want to rebuid the room in blender,so I install FBX exporter in Unity,and export the objects and walls to .fbx,while I import the fbx, it turned out that some objects has no materials

sunfanyunn commented 7 months ago

You can map the material files back to the assets programmatically. Refer to this issue.

wungsui commented 7 months ago

You can map the material files back to the assets programmatically. Refer to this issue. I don't use your assets in blender ,I used a Unity plugin named FBX-Exporter to export the objects of the project to fbx, and I import the fbx file in blender ,and find it lost some materials

sunfanyunn commented 7 months ago

Yes, we have tried to export Unity scenes into Blender in the same way and we also found that many asset materials are lost in the process. That's why we fixed it by using bpy to programmatically map the texture files back.