Closed wungsui closed 9 months ago
You can map the material files back to the assets programmatically. Refer to this issue.
You can map the material files back to the assets programmatically. Refer to this issue. I don't use your assets in blender ,I used a Unity plugin named FBX-Exporter to export the objects of the project to fbx, and I import the fbx file in blender ,and find it lost some materials
Yes, we have tried to export Unity scenes into Blender in the same way and we also found that many asset materials are lost in the process. That's why we fixed it by using bpy
to programmatically map the texture files back.
I tried holodeck in Ubuntu and run successfully, but I want to rebuid the room in blender,so I install FBX exporter in Unity,and export the objects and walls to .fbx,while I import the fbx, it turned out that some objects has no materials