Open anson416 opened 3 weeks ago
Hi. I am trying to use Holodeck to generate "a living room". After "wall object constraint plan for living room", an RuntimeError is raised:
[ERROR] Could not generate scene from a living room. Traceback: Traceback (most recent call last): File ".../Holodeck/ai2holodeck/main.py", line 56, in generate_single_scene _, save_dir = args.model.generate_scene( File ".../Holodeck/ai2holodeck/generation/holodeck.py", line 328, in generate_scene scene = self.generate_small_objects(scene, used_assets=used_assets) File ".../Holodeck/ai2holodeck/generation/holodeck.py", line 227, in generate_small_objects controller = self.small_object_generator.start_controller( File ".../Holodeck/ai2holodeck/generation/small_objects.py", line 294, in start_controller controller = Controller( File ".../src/miniforge3/envs/holodeck/lib/python3.10/site-packages/ai2thor/controller.py", line 618, in __init__ event = self.reset(scene) File ".../src/miniforge3/envs/holodeck/lib/python3.10/site-packages/ai2thor/controller.py", line 777, in reset self.last_event = self.step(action="CreateHouse", house=scene) File ".../src/miniforge3/envs/holodeck/lib/python3.10/site-packages/ai2thor/controller.py", line 1066, in step self.run_action_hook(action) File ".../src/miniforge3/envs/holodeck/lib/python3.10/site-packages/ai2thor/controller.py", line 997, in run_action_hook event = method(action, self) File ".../src/miniforge3/envs/holodeck/lib/python3.10/site-packages/ai2thor/hooks/procedural_asset_hook.py", line 109, in CreateHouse return create_assets_if_not_exist( File ".../src/miniforge3/envs/holodeck/lib/python3.10/site-packages/ai2thor/hooks/procedural_asset_hook.py", line 58, in create_assets_if_not_exist evt = create_asset( File ".../src/miniforge3/envs/holodeck/lib/python3.10/site-packages/ai2thor/util/runtime_assets.py", line 327, in create_asset evt = thor_controller.step( File ".../src/miniforge3/envs/holodeck/lib/python3.10/site-packages/ai2thor/controller.py", line 1106, in step raise RuntimeError( RuntimeError: ArgumentNullException: Value cannot be null. Parameter name: path1. trace: at System.IO.Path.Combine (System.String path1, System.String path2) [0x00003] in <695d1cc93cca45069c528c15c9fdd749>:0 at Thor.Procedural.ProceduralTools.CreateAsset (UnityEngine.Vector3[] vertices, UnityEngine.Vector3[] normals, System.String name, System.Int32[] triangles, UnityEngine.Vector2[] uvs, System.String albedoTexturePath, System.String normalTexturePath, System.String emissionTexturePath, Thor.Procedural.Data.SerializableCollider[] colliders, Thor.Procedural.Data.PhysicalProperties physicalProperties, UnityEngine.Vector3[] visibilityPoints, Thor.Procedural.Data.ObjectAnnotations annotations, System.Boolean receptacleCandidate, System.Single yRotOffset, System.Boolean serializable, System.Boolean returnObject, UnityEngine.Transform parent, System.Boolean addAnotationComponent, System.String parentTexturesDir) [0x00340] in <59daa9d85f214c32868d5228dfaf9b98>:0 at UnityStandardAssets.Characters.FirstPerson.BaseFPSAgentController.CreateRuntimeAsset (Thor.Procedural.Data.ProceduralAsset asset) [0x00000] in <59daa9d85f214c32868d5228dfaf9b98>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <695d1cc93cca45069c528c15c9fdd749>:0
Does anyone have any idea how to solve this? Thanks.
Could you try to pull the latest commit of AI2-THOR?
Hi. I am trying to use Holodeck to generate "a living room". After "wall object constraint plan for living room", an RuntimeError is raised:
Does anyone have any idea how to solve this? Thanks.