Open SeungyounShin opened 1 year ago
Teleporting with next node on the scene with
(rotation, horizon) 43 True Name: isFilledWithLiquid, dtype: bool -45.0 0 43 True Name: isFilledWithLiquid, dtype: bool 135.0 0 43 True Name: isFilledWithLiquid, dtype: bool -45.0 0 43 True Name: isFilledWithLiquid, dtype: bool 135.0 0 43 False Name: isFilledWithLiquid, dtype: bool 0.0 0
values make coffee disappear.
\I have successfully modified the Unity code in Fill.cs to disable the spilling action. However, I am still uncertain about why the liquid spills when teleporting without tilting the held object.
Teleporting with next node on the scene with
(rotation, horizon) 43 True Name: isFilledWithLiquid, dtype: bool -45.0 0 43 True Name: isFilledWithLiquid, dtype: bool 135.0 0 43 True Name: isFilledWithLiquid, dtype: bool -45.0 0 43 True Name: isFilledWithLiquid, dtype: bool 135.0 0 43 False Name: isFilledWithLiquid, dtype: bool 0.0 0
values make coffee disappear.