New dispatch mechanism to manually simulate physics or run in a coroutine
PhysicsSimulationParams object that can be passed to any actions to govern physics execution, autosimulation, fixedDeltaTime and max time to run an action
Run regular actions with physics simulation padding
Backwards compatible dispatch for void actions that call actionFinished
Refactor of arguments of arm actions
Adds Exception handling for Coroutine actions
Adds support for the Fifo controller to work with the editor
Bugfixes:
Makes sure it chooses children overwriten actions in child ActionInvokables, over parents when ranked the same.
Fixes TestShortest path unity test that was timing out the builds since it was changed to call actionFinishedEmit
Features:
ActionFinished
as return type for actionsPhysicsSimulationParams
object that can be passed to any actions to govern physics execution, autosimulation, fixedDeltaTime and max time to run an actionactionFinished
Bugfixes:
ActionInvokables
, over parents when ranked the same.TestShortest
path unity test that was timing out the builds since it was changed to callactionFinishedEmit
TODO: Fix hierarchy for ambiguous actions