allenai / procthor

🏘️ Scaling Embodied AI by Procedurally Generating Interactive 3D Houses
https://procthor.allenai.org/
Apache License 2.0
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making 3d scenes compatible with blender #45

Open TontonTremblay opened 2 months ago

TontonTremblay commented 2 months ago

Since unity3d is somewhat limited in its capability for rendering scenes, do you think it would be possible to export the scenes as fbx, usd, or glb scenes? If this is already possible, can someone point me towards the solution?

Lucaweihs commented 2 months ago

I believe @YueYANG1996 and @sunfanyunn managed to do this for the Holodeck project (scenes rendered in Blender). Was this process straightforward @YueYANG1996 / @sunfanyunn?

sunfanyunn commented 2 months ago

Hey Jonathan! Previously we had to export the scenes from Unity using the FBX Exporter Package. I believe you can technically write C# code to programmatically export a scene with that package but we did it manually before.

TontonTremblay commented 2 months ago

Thank you Fan Yun, @Lucaweihs feel free to close this.