Open uGamers opened 6 years ago
I don't see anything wrong nor I can reproduce the problem. Disable all custom plugins and test again.
I did have everything off does rehlds and reapi affect this?>
You need to define an amount I believe. You might need kRenderFxGlowShell
too. The native uses directly the engine fields. If something doesn't work here, it means you don't use the proper value.
hi guys same here, latest AMXX with CSDM updated, and reHLDS and ReGameDLL, spawn protection active but no spawn color
@uGamers change from kRenderTransAlpha to kRenderTransAdd or, if you want to do this on entity:
@hideEntity(entity)
{
fm_set_rendering(entity, .r = 0, .g = 0, .b = 0, .render = kRenderTransAdd, .amount = 0)
}
ps. fm_set_rendering works for players/entities (i just checked now)
Problem still there, tried with literally one plugin running, tried all combinations and values.
Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) ReHLDS version: 3.4.0.668-dev Build date: 09:47:42 Sep 29 2018 (1631)
Problem still there, tried with literally one plugin running, tried all combinations and values.
Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) ReHLDS version: 3.4.0.668-dev Build date: 09:47:42 Sep 29 2018 (1631)
For me code above is working. I cannot help you :(
set_user_rendering will not work ive tried alot of different ways. Engine, Fakemeta, Fun
Code im using right now.