Open SmileYzn opened 4 years ago
Not a bug, ReGameDLL_CS has custom gamerules data. https://github.com/s1lentq/ReGameDLL_CS/blob/27b2a8c8c950540a2dd9fde32da6f7f13e842eaa/regamedll/dlls/gamerules.h#L335-L337 You have to use reapi to manipulate gamerules because of that.
So, there is the question. I know that amxmodx supports ReGameDLL_CS, but why not implement these offsets on current game data to?
So, there is the question. I know that amxmodx supports ReGameDLL_CS, but why not implement these offsets on current game data to?
because you can use reapi, there's no point to duplicate it
So, there is the question. I know that amxmodx supports ReGameDLL_CS, but why not implement these offsets on current game data to?
I'm not sure. I think it's because game name is the same (cstrike)
So, there is the question. I know that amxmodx supports ReGameDLL_CS, but why not implement these offsets on current game data to?
I'm not sure. I think it's because game name is the same (cstrike)
what?
As voed said, you can use reapi
Soo i basically can't use gamedata from fakemeta in rehlds? A bit strange to me. Since plugins need to maintain compatibility with these two servers to be approved in amxx forums.
Let's see what other users think :happy:
Help us help you
Environment
Description
Im trying to reset freezetime or round time on the fly, in original HLDS the code works fine. m_fRoundCount do not exists or is not correct for ReGameDLL_CS. Sorry for being a noob, but is not the case to add or update current gamedata for regamedll_cs?
Problematic Code (or Steps to Reproduce)
The main problem is that m_fRoundCount offsets do not exist on ReGameDLL_CS. So when i use this code works fine on original but not on ReGameDLL_CS (The roundtimer goes crazy and players are respawned again).
Any idea if this is a real "BUG" or not?