Closed xen-000 closed 9 months ago
SetEntity probably has the same problem. I suspect these were reversed from the Windows binary without taking into account the reversing of overload order in binary versus header with MSVC.
Yeah, just checked the linux binaries and the instance goes first, then comes the index/slot (same for the SetEntity
function). @xen-000 can you also update the SetEntity
function as well?
I stepped through this in a debugger and it did seem that the wrong function was called, and surely enough, they were supposed to be swapped. This horrible hack was a workaround we used to set the player from a slot.