Closed Mart-User closed 3 years ago
sp file for testing
Thanks for the report - as discussed on Discord the SM code looks fine around here and attempts to explicitly handle the extra slots as cancellation events, so this'll need investigation to determine if it is a client-side issue with the menuselect
commands.
MenuAction not firing on MenuHandler when a key is pressed on undraw [1-7] options
Environment
Description
[L4D2] Basically when I display a menu through a sourcemod plugin and a user press a key from an undraw option, the menu closes, but the MenuHandler is not triggered. This also happens if the menu has pagination and a user selects next/back, but in this case I would suggest to return a new MenuAction.
Problematic Code
Steps to Reproduce
1) In-game type !testmenu in the chat. 2) Press the key "2". 3) No output to the chat.