Open dragokas opened 3 years ago
Please, add the ability to manipulate KeyValues that is already created by the game:
Like:
game cpp:
/* KeyValues *__cdecl KeyValues::FindKey(KeyValues *this, const char *s, bool a3) */ result = KeyValues::FindKey(v1, "Missions", 0);
And after that, SourcePawn:
// retrieve "result" by some SDKCalls... // and pass to our new method: KeyValues kv = KeyValues.LoadFromAddress(result);
See also: #676, #1458
Help us help you
Description
Please, add the ability to manipulate KeyValues that is already created by the game:
Problematic Code (or Steps to Reproduce)
Like:
game cpp:
And after that, SourcePawn: