Closed MrD4rk5oul closed 3 weeks ago
The merging of this pull request coincides with crashes starting on my TF2 servers. PR was merged Nov 2 16:38CET, first crash at 17:02, up to about 40 crashes now. Servers were on Sourcemod 1.12.0.7116, just now upgraded to 1.12.0.7166 hoping that will fix the crashing.
Throttle shows server_srv.so!CObjectTeleporter::PlayerCanBeTeleported(CTFPlayer*) [clone .part.0] + 0x28
, which I've never seen before and seems too much of a coincidence.
https://crash.limetech.org/f7kccntfqfeb
The merging of this pull request coincides with crashes starting on my TF2 servers. PR was merged Nov 2 16:38CET, first crash at 17:02, up to about 40 crashes now. Servers were on Sourcemod 1.12.0.7116, just now upgraded to 1.12.0.7166 hoping that will fix the crashing.
Throttle shows
server_srv.so!CObjectTeleporter::PlayerCanBeTeleported(CTFPlayer*) [clone .part.0] + 0x28
, which I've never seen before and seems too much of a coincidence. https://crash.limetech.org/f7kccntfqfeb
Further testing revealed multiple 3rd party plugins may cause the crash upon hooking on the game's events.
Using a bare TF2 server with MM+SM and a plugin hooking on CanPlayerTeleport
yields no crashes.
Using a bare TF2 server with MM+SM and a plugin hooking on CanPlayerTeleport
and another plugin hooking on TF2_OnWaitingForPlayersStart
/TF2_OnWaitingForPlayersEnd
leads to a crash upon touching a teleporter.
Current quick-fix solution should be :
CanPlayerTeleport
signature in gamedata/sm-tf2.games.txt
back to @_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer
both in linux
and linux64
DisableAutoUpdate
to yes
in configs/core.cfg
for the time beingThe CanPlayerTeleport
will stop working again until a solution comes up.
This has now been reverted until a proper fix can be made
CanPlayerTeleport
for linux/linux64 to current used nameCanPlayerBeTeleported
to use standard parameter proceedings for linuxFixes issue #2140
Fix tested on: