Open assyrianic opened 6 years ago
If this idea is ever implemented (that's a big IF), both cons can be neutralized with an intricate API built into the compiler's code (would also probably require spcomp being turned into a combination of EXE and DLL
I know I'm necro'ing this but I figure it's relevant to this issue:
https://forums.alliedmods.net/showthread.php?p=1588211#post1588211 https://forums.alliedmods.net/showthread.php?t=170898&page=3 https://forums.alliedmods.net/showthread.php?p=1591006#post1591006 https://forums.alliedmods.net/showthread.php?p=1590729#post1590729 https://forums.alliedmods.net/showthread.php?p=1609468#post1609468 https://forums.alliedmods.net/showthread.php?p=1613213#post1613213 (4 posts)
@hydrogen-mvm You're linking posts from SM core team members, we know what we wrote, is there something you were trying to add?
Server-side compilation isn't a big project. Someone just needs to decide how plugins would be packaged and SourcePawn could provide the API.
@asherkin No I wasn't trying to add anything, just linking some background information related to this thread that future interested readers can look at. Apologies if I caused any inconvenience. Cheers!
Title is self explanatory, integrate the sourcepawn compiler into Sourcemod.
This is likely already planned but just putting an issue just in case. The Pros to integrating the compiler would be...
The Cons to integrating the compiler are...