allista / hangar

This is a plugin for the Kerbal Space Program. It provides several modules and parts to store complete vessels that aren't needed to free CPU of their burden.
http://forum.kerbalspaceprogram.com/threads/88933
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asteroid hangar not exactly attached anymore in KSP 1.3.1 (hangar v3.3.2) #191

Closed LouisCyfer closed 6 years ago

LouisCyfer commented 7 years ago

I'm aware of currently it's only supported for KSP 1.3.0 according to the .versions, there is no message in the log.

However I'm sure the hangars shouldn't look like that and maybe new KSP 1.3.1 asteroids might just work as intended (this one was a 1.3.0 captured one) but that is untested yet.

Most likely the hangars should not look like this: hangars_grappleissue

allista commented 7 years ago

There's no build for 1.3.1, so things shouldn't work. Wait until I fix incompatibilities with the new API and publish new versions of the mods.

allista commented 7 years ago

As it turns out, the Hangar does not need a rebuild for 1.3.1. So what you see is indeed a bug. But rather in KSP itself then in the Hangar: http://bugs.kerbalspaceprogram.com/issues/16087#change-82157

What's important is that I've made a workaround. Though it works only for old saves that are yet unaffected by the bug.

LouisCyfer commented 7 years ago

Ahh that makes sense considering this bug report and the issue old saves are integers, new ones are floats.

Basicially the asteroids just get a new random seed float, which cause the deformation (I hope i understood that from there).

I have KSP 1.3.1 and 1.3.0 and yet waiting to have all mods updated that needs recompiling etc. Shipping over the 1.3.0 save (using the old one) and looked how it worked in KSP 1.3.1 is what I did. Tho I might not have any issues.

I'm glad you found a workaround for old saves!