This is a plugin for the Kerbal Space Program. It provides several modules and parts to store complete vessels that aren't needed to free CPU of their burden.
First let me say, I'm messing around in 1.10 with lots of mods and I fully understand this may be caused by another mod or 1.10 incompatibility.
In the release build, 3.6.0, I began having a problem where I could click edit contents and the load menu would appear - I could browse available craft to load but, clicking the load button did nothing. A general null exception is shown in the console each time load is clicked.
I saw there were 6 commits since that build, including compatibility update in the version file for 1.10 so, I installed the current master and started a new, sandbox game. The hangar parts no longer have the "edit contents" button. Screenshots and logs are below.
Lmk if you need me to test this on a fresh install to reproduce. I don't have the time right now or I'd dive into this a little more on my side.
First let me say, I'm messing around in 1.10 with lots of mods and I fully understand this may be caused by another mod or 1.10 incompatibility.
In the release build, 3.6.0, I began having a problem where I could click edit contents and the load menu would appear - I could browse available craft to load but, clicking the load button did nothing. A general null exception is shown in the console each time load is clicked.
I saw there were 6 commits since that build, including compatibility update in the version file for 1.10 so, I installed the current master and started a new, sandbox game. The hangar parts no longer have the "edit contents" button. Screenshots and logs are below.
Lmk if you need me to test this on a fresh install to reproduce. I don't have the time right now or I'd dive into this a little more on my side.
Screenshot: https://1drv.ms/u/s!AtC9nbX8Ht1DnoVYmMfAjLeayDSIAA?e=3r13T4 Logs: https://1drv.ms/u/s!AtC9nbX8Ht1DnoVcxejfMGNgR_Zh5A?e=0vUmHM