The outComponent seems to have the following structure:
//size 120
struct outComponent
{
uint lockHash,
uint id,
uint collection,
uint preset,
uint cost,
uint eFacing,
uint updateGroup,
string textLabel // length 64
}
Old description mentioned the enum TattooZoneData. Maybe that is eFacing? Not sure. This one is working and useable compared to the old one though.
Researched by TomGrobbe: https://rage.mp/files/file/294-mpgamedata/
The outComponent seems to have the following structure: //size 120 struct outComponent { uint lockHash, uint id, uint collection, uint preset, uint cost, uint eFacing, uint updateGroup, string textLabel // length 64 }
Old description mentioned the enum TattooZoneData. Maybe that is eFacing? Not sure. This one is working and useable compared to the old one though. Researched by TomGrobbe: https://rage.mp/files/file/294-mpgamedata/