Closed Edanwon closed 1 year ago
You can rotate the character while holding grab button, then aim at a character and press and hold trigger button and move left and right with thumb stick. Yes you need to hold grab, click at chracter and hold trigger then move thumb stick left and right.
Also while rotating the character due to grab+thumbstick also rotate camera around your character will rotate while the cemera also rotate around which is a mess but you can sorta remap the button to avoid this I think.
You can rotate the character while holding grab button, then aim at a character and press and hold trigger button and move left and right with thumb stick. Yes you need to hold grab, click at chracter and hold trigger then move thumb stick left and right.
Also while rotating the character due to grab+thumbstick also rotate camera around your character will rotate while the cemera also rotate around which is a mess but you can sorta remap the button to avoid this I think.
Oh, silly me, I didn't manage to make it in non-vr mode, glad to hear that it's already there. However, it can probably be better if we make it easier figure out how to do that in non-vr mode I guess? :D
For desktop mode its much easier just click and drag the character like how you wanted to move them( Click at the green circle at their base), while doing that use mouse-wheel to scroll for rotation.
Holy... Sure it can do that! I just realized how silly I was! I tried that once but it didn't work for me then I have never retried to do that ever again. Thank you so much.
Glad you figured out how to rotation work. Thanks Benz10wheel for your help!
We are updating our website this month, hope it is more clearer and easier to find information you need. https://vrstormlab.com/
For the missing textures, if it is not filename encoding or extra spaces, it could also be that the format is not supported. You can send us the model for further check if you couldn't figure it out.
I'll close this thread since there's not much left to follow up on. Feel free to raise another issue if anything comes up.
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