Open panapopp opened 2 weeks ago
I wonder if this is because both motion control those morphs and the morphs are applied in a "addition" fashion that multiple changes to the morph are added up. What do MMD behave in this scenario? I guess a workaround is to disable the morph for motion that you don't want in the "Selection" section of the motion settings.
Thank you for your response. Sorry if I have made any errors in my English writing!
It works fine when using MMD.
It works fine when using DanceXR Ver1.5.0 or earlier.
I tried disable the morph for motion that you don't want in the "Selection" section of the motion settings. Also, I removed almost all the bones and facials, but facials are still broken. In all of the approximately 300 motion files I have, the facial expressions are broken.
It works fine when only the expression is loaded.
Also,If bones and facials are combined into one motion file, it works fine.
Motion file example test2.zip
Describe the bug For some models, the mouth and eyes morph becomes strange when loading two motions. since Ver1.5.1.
To Reproduce
Expected behavior Malfunction of morph.
Screenshots
It works fine if you load only the morph motion.![4](https://github.com/alloystorm/dvvr/assets/173061144/942625d2-78c4-4811-a29e-96bb2a6ac39c)
It works fine if you load only the bone motion.![5](https://github.com/alloystorm/dvvr/assets/173061144/62df4cf0-1c53-4214-8851-8372b474bd90)
Model file example AultKlaudia1.0.zip
Motion file example test.zip
Desktop (please complete the following information):