Say I'm testing how long it takes for a message to get from one end of
the playa to the other. I can either place all the people by hand,
write an algorithm that places people to ensure there's a path, or (my
favorite) randomly generate a bunch of people and click to place
people in the gaps until there's a connection.
Say I'm testing how many people it takes until a certain area is
congested. I can either continuously restart the simulation with more
and more people until I hit that point, or while the simulation's
running, click a bunch until all the broadcasts fail.
Say I'm testing how long it takes for a message to get from one end of the playa to the other. I can either place all the people by hand, write an algorithm that places people to ensure there's a path, or (my favorite) randomly generate a bunch of people and click to place people in the gaps until there's a connection.
Say I'm testing how many people it takes until a certain area is congested. I can either continuously restart the simulation with more and more people until I hit that point, or while the simulation's running, click a bunch until all the broadcasts fail.
Stuff like that. On-the-fly, man!