Closed thecodsman closed 1 year ago
rounded-corners-exclude = [
"class_g = 'Alacritty'",
];
I have also just now updated the wiki with this information.
rounded-corners-exclude = [ "class_g = 'Alacritty'", ];
thats excluding rounded corners entirely from that thing but what im saying is that you can change how rounded the corners are for a specific thing like in regular picom you can do
corner-radius-rule = [
"10:class_g = 'dmenu'"
]
and dmenu would have a corner radius of 10 (even if you set your corner radius to something else)
Oh. I see. I don't think that is a feature of this picom fork but you could try that code snippet you sent. Otherwise I can try to integrate this feature.
I do have it in my config and it doesnt work (ive also tried corner-radius-rules rounded-corners-rule and rounded-corners-rules)
Alright i will take a look at whether I can integrate it sometime today.
also could you add rules for animations (where you could change things like not only the animation type but also the mass and stuff) also animation exclude
also could you add rules for animations (where you could change things like not only the animation type but also the mass and stuff) also animation exclude
I can have a go at animation exclude but have you read the wiki concerning the other stuff?
I dont see anything about animation rules but I might be dumb
it seems like anything with multiple options doesnt have a rule list but it would be cool if they did ;)
I can try working on animation rules but i need a bit more explanation on what you are looking for. Do you have discord/matrix?
like you could do
animation-rules:
[
"mass=10, dampening=20, animation-for-window-open='slide-up':class_g = 'dmenu'"
"mass=0, dampening=0, animation-for-window-open='slide-left', animation-for-window-close='slide-right':class_g = 'firefox'"
]
so each option would be seperated by a comma and then you put a colon and the condition I hope that explains more of what I want
Hm. Well you see, that is very complicated and something I definitely cannot do. Most I can maybe do is make a ruleset for windows that are excluded from being animated. Sorry.
it fine, it wasnt a feature I wanted that bad anyways. animation exclude is more what I want
I hate to like have an ego but I actually just got animation-exclude
to work first try.
Just to check would you like me to make multiple exclude list for each type of animation? e.g. open, unmap
Or just for both/all animation types?
if you can it it would be cool to have separate exclude list for each type but if you cant its not a big deal.
(also dont forget about the corner-radius-rule)
sorry I keep giving you more features to add lol
Hm yeah corner-radius-rule should be fun, I'll see what I can do.
I should be able to do 2 different exclude lists.
sorry I keep giving you more features to add lol
No problem, gives me something to do when I am not working.
Good news i got both the animation exclude rule sets working but I may not be able to do the corner-radius-rule sadly due to the way it is integrated. I'll let you know if i make progress on it in the future.
ok cool
You wanted it. I did it. @thecodsman
In all honesty I actually got it to work and i am insanely happy.
Check the documentation for more info!
lets goooooooooo thank you
@allusive-dev I tested it and it doesnt work on dwm :( because I tried it on i3 and it worked. Also its worth noting that in regular picom the corner-radius-rule worked for me in dwm
nvm it just started working suddenly
nvm it just started working suddenly
Awesome, I am glad to hear
how do you add rules for rounded corners (like opacity rule but for rounded corners) and if it is currently not possible could you add it