Open q384264619 opened 1 year ago
Hi and thank you very much!
The main problem to have a mac/iOS version is that I do not have a mac/iPhone :smiling_face_with_tear: The other problem is that Apple discontinued the support to OpenGL in favor of Metal. It s still possible to install OpenGL but I don't think it's a good way to do this. Another way to add support for mac/iOS to this plugin, is to adopt Google Angle which supports also WebGL but I didn't deeply studied it.
yes @alnitak this is really great stuff! you can get a used iphone for pretty cheap...but then i suppose you would need a mac too. hmm. your link says don't buy me a coffee haha. well, this would be great to bring to other platforms one day
@alnitak i came across this package which uses shaders and also works on web and ios. i don't know about open gl or any of that stuff, but figured this may shed some light on shaders on ios and web ?
https://pub.dev/packages/animated_glitch
i have confirmed that both shader and non shader version works on ios and web
This project is really great. It allows independent implementation of OpenGL in Flutter, eliminating the need to use native Java/Objective-C to handle OpenGL logic. You are amazing! But when will the iOS version be released? Looking forward to it!