Closed dinhthienkhai closed 2 months ago
Hi,
only RGBA32 is supported. Maybe something can be done by adding a specific method to src/Sampler2D.cpp
. Something like Sampler2D::add_YUV
. And then in Sampler2D::genTexture
use the correct GL format instead of GL_RGBA
.
Hi,
only RGBA32 is supported. Maybe something can be done by adding a specific method to
src/Sampler2D.cpp
. Something likeSampler2D::add_YUV
. And then inSampler2D::genTexture
use the correct GL format instead ofGL_RGBA
.
Hi, Thank you for your feedback, I will try to find out according to your suggestion.
Hi everyone, I am building a Flutter application that can liveview IPCAM. Currently my application is using native lib (libc++.so) to receive data stream from IPCAM. I used ffi and was able to get buffer data on Dart, the current buffer is in AVFrame format because I used ffmpeg_mobile decode from h265 (in libc++.so). I want to ask if flutter_opengl has an api that supports playing video from buffer with avframe format? Or is there another plugin that supports this, hope everyone can support. Thanks a lot