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Noticing this too, running Jet Grind Radio, anytime you have to do one of the
big tags,
that involve following the on-screen analog movements, it always registers a
miss on
every one that is a half/full circle. Strictly horizontal or vertical movements
register ok, though.
Original comment by faekplas...@gmail.com
on 10 May 2010 at 7:23
Thanks, we're already aware of this. :)
Original comment by danialho...@gmail.com
on 11 May 2010 at 4:34
Rumble seems to be not be reliable with the Xinput plugin (stops after a few
plays)
as it is with the Puru Puru plugin which works perfectly 100% of the time.
Other
than that, the 2 plugins seem to work very well.
Original comment by wespipe...@gmail.com
on 11 May 2010 at 5:31
Ya, noticed this on Capcom vs SNK 2; can't move diagonally (i.e. up + front,
back +
down, etc.); Could configure analog, but not D-Pad, everything else seems to be
working fine.
Original comment by eric...@gmail.com
on 18 May 2010 at 12:38
I think this is gonna get hard to track.
@faekplastik3s, wespipes69, ericjay: Could you please tell to which plugin you
refer? >_<
Original comment by KrossX3
on 19 May 2010 at 9:06
That would be the PuruPuru input plugin v0.1, using the PuruPuru Pak. I think
the
input plugin on the old 1.0.0 beta 1.6 plugin was the best input plugin for
joypads;
it was the nullDC joystick v1.0.1.
Original comment by eric...@gmail.com
on 19 May 2010 at 12:09
Tempral fix for PuruPuru analog by disabling deadzone. I did different ways,
but none
of them worked properly.
Original comment by KrossX3
on 19 May 2010 at 4:03
Attachments:
O yeah, old 1.0.0 beta 1.6 joystick v1.0.1 plugin!
It's very good plugin! It works with any gamepads without problems! but if
somebody
add to it "dead zone" settings it will become gold plugin! And if it wonderful
miracle somewhen will be ported to Nulldc1.0.4 &Null1.0.3. That day will be
Great
day! If it will be.
Original comment by N2008eo...@rambler.ru
on 19 May 2010 at 4:26
The new Puru Puru plugin is the best as it offers rumble support. It has it
all, it
just needs the analogue issue sorted out and then we're all good.
Original comment by wespipe...@gmail.com
on 19 May 2010 at 5:32
Maybe you right. And it will be great! Just Super!
But how about triggers? Its only digital!
Original comment by N2008eo...@rambler.ru
on 19 May 2010 at 5:38
New patch to fix the deadzone, and seems to be working quite nicely.
@N2008eo...@rambler.ru: Triggers are axis, and the panel looks for buttons. The
bad
thing, is that both triggers share the same axis. >_<
Original comment by KrossX3
on 19 May 2010 at 7:46
Attachments:
But how can i use this patch? I know its stupid question! But can you give me
some
instruction? Must I rename it or someting? Thank you!
p.s.
In Ximput plugin with X360controller triggers works wonderful ! Even when I
need to
press pushing both triggers together. for example in Soul Reaver I can use it
when i
want look around. I just do it and "look around mode" works nice with triggers,
not
buttons! Just like on dreamcast! Problem only in analog joystick.
Original comment by N2008eo...@rambler.ru
on 19 May 2010 at 8:26
You need a SVN client to use the Patch and apply it to the SVN source you have.
Basically, if you're compiling nullDC then you should be able to use it. I just
uploaded it, for someone who can commit to review it and perhaps commit it.
The Xinput plugin, shouldn't have problems with it. The problem is with
PuruPuru,
that uses SDL.
Original comment by KrossX3
on 19 May 2010 at 9:07
I could not use Xmaple, the right trigger on my x360 would not work. Its not the
controller as it works normally.
Original comment by HEROx...@gmail.com
on 20 May 2010 at 12:29
Can someone make a compile with all these great patches - for those of us who
are
not self compilers. That are do an official commit (if you can) so it can go up
on
emucr sometime. Thanks in advance!
Original comment by wespipe...@gmail.com
on 20 May 2010 at 5:59
For PuruPuru =>
http://www.xtemu.com/forum/nulldc-discussion-f170/nulldc-purupuru-t3237.html
There are plugins compiled with each patch, so you can test it.
Original comment by KrossX3
on 20 May 2010 at 8:48
New patch for PuruPuru.
Corrected swapped L <=> R triggers. And I think finally the deadzone works
properly.
Original comment by KrossX3
on 20 May 2010 at 10:55
Attachments:
Can someone with a joystick confirm the fix works ? I'll merge it into the svn
as soon
as i get some time (probably tomorow)
THX FOR THE PATCH ! (first code outside our small team huh ? yay ~)
Original comment by drkIIRaziel
on 20 May 2010 at 11:37
fix2 verified works.
Original comment by danialho...@gmail.com
on 20 May 2010 at 2:09
[deleted comment]
[deleted comment]
Excellent!
Thank you all, guys! Will be waiting the next revision!
Original comment by N2008eo...@rambler.ru
on 20 May 2010 at 5:29
Hey KrossX3!
What can you say about Ximput?
Ximput Plugin Analog joystick is not registering maximum push from time to
time.
Example:
You pushing maximum forward but movements is only slow! After that you turn
around by
circle and all works normally (on a moment), but if you will stop ----- all
starts again!
How did you think, why it happens?
Original comment by N2008eo...@rambler.ru
on 20 May 2010 at 8:59
No idea, I'll check Xmaple later.
Original comment by KrossX3
on 20 May 2010 at 9:13
Uploaded an Xmaple tryout. Test please~~
Here's the patch.
Original comment by KrossX3
on 21 May 2010 at 2:45
Attachments:
[deleted comment]
If somebody will give me already compiled plugin (with Xmaple_Groove.patch) , I
can
test it in any playable games
for any time.
Original comment by N2008eo...@rambler.ru
on 21 May 2010 at 10:04
I gave a link on a previous comment where you can check for it.
Original comment by KrossX3
on 21 May 2010 at 10:41
[deleted comment]
Its Tested! All works! You are super mega sorcerer! Thank you so much!
P.S.
All works fine, but
about dead zone: in some games (racing simulators for example, or FPS where
need more
sensitivity responce) I think the dead zone must be little lower (for example
if it
15% but we need only 10% deadzone).
For example : now in purupuru Analog joystick have ideal sensitivity not
excessive.
I think maybe somebody can create a dead zone settings for that plugin in menu?
Or
change just a little basics?
Thank you again!
Original comment by N2008eo...@rambler.ru
on 21 May 2010 at 12:26
Yah I thought about that, selectable deadzone would be ideal. But the plugin
has no
config window to begin with. >_<
Perhaps menu option with some presets to chose from. Or just an INI setting at
least.
Original comment by KrossX3
on 21 May 2010 at 7:09
This is the best (and most lazy thing) I could do, without making a little
window.
Only two options, 10% and 26%. And it doesn't get saved either. >_<
It seemed to be working, but test please. I don't like it, and I think a new
issue
should be made for a proper dialog/INI option for the deadzone. A build is
already
uploaded in the same place.
Here's the patch.
Original comment by KrossX3
on 22 May 2010 at 12:22
Attachments:
Its tested!
Much better in races and FPS, but I think for XBOX360Gamepad deadzone better is
12-15% not 10% becouse sometimes when you just touch it (not pushing) analog
joystick
movement is just a little triggered automaticly.BUT! This is not plugin's
problem ---
its mechanical specification of XBOX360Gamepad's Analog joysticks. That's why
12-15%
better than 10%deadzone, and That's why I wanted to see the deadzone settings
in menu
or into INI at last (I could choose the settings manually, or to prescribe it
in INI
file Nulldc.cfg)!
So, 12-15% is better than 10%!
Thank you, KrossX3!
Original comment by N2008eo...@rambler.ru
on 22 May 2010 at 11:03
Issue 28 has been merged into this issue.
Original comment by Mr.PsyMan
on 22 May 2010 at 1:45
I like this one!
It's now an INI setting at last. Run it once at least, and the INI entry will
be made
for you to edit later.
Here's the patch, and a build of it will be in the usual place.
Original comment by KrossX3
on 22 May 2010 at 5:53
Attachments:
Actually, due to various health reasons i can't review/commit them myself, and
i know
how much it sucks not having things committed. So i gave ya commit access ~
The 'dev channel' for emudev is #ndc-devel @ efnet, altho i can't promise i'l
be there
~)
Original comment by drkIIRaziel
on 22 May 2010 at 6:40
Err, dev channel for nullDC* .. stupid typos
Original comment by drkIIRaziel
on 22 May 2010 at 6:41
It's tested!!!
Ofcourse it is not a menu with settings, but its amazing! Wonderful! KrossX3,
you are
miracle man! Well done! This is a real evolution!
P.S.
But I keep dreaming about beutiful menu -- just like purupuru menu...
lol
but it just sweet dream :)
Original comment by N2008eo...@rambler.ru
on 22 May 2010 at 6:53
Going through the mess of creating a Dialog Box just for one setting... wasn't
worth
it. Is quite the hassle to create a window. >_<
Someone might do it later though, who knows. =P
Original comment by KrossX3
on 22 May 2010 at 7:05
Guess this is now fixed? (r25) :D
Original comment by drkIIRaziel
on 23 May 2010 at 8:51
Issue 98 has been merged into this issue.
Original comment by KrossX3
on 2 Jun 2010 at 3:57
Issue 107 has been merged into this issue.
Original comment by KrossX3
on 3 Jun 2010 at 9:25
Original issue reported on code.google.com by
N2008eo...@rambler.ru
on 10 May 2010 at 2:51