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When pressing Alt+Return I suddendly see the picture again (but in the
resolution I use for Maximus Arcade 640x288). When pressing Alt+Return again,
it's full screen but still 640x288 whether I set native 640x480 in the nullDC
prefs or not. If I set Maximus Arcade to 640x480 it still does not show any
picture (screen stays black, sound could be heared). Only pressing Alt+Return
twice helps. I also tried Alt+Tab to see if it is not in the foreground but
this is also not the cause.
Original comment by shaba...@gmx.net
on 10 Oct 2010 at 8:51
nullDC never changes resolution, it uses whatever your screen is setup up at.
You should change to the desired resolution before using nullDC.
The "Native" setting only affects the internal drawing resolution and not the
screen one :)
Is there some particular reason you want nullDC to set the resolution ?
Original comment by drkIIRaziel
on 16 Oct 2010 at 12:18
Yes! The reason why I want that nullDC sets the required resolution is that I
use nullDC on a real Arcade cab with Maximus Arcade as frontend. It does not
full work without problems because nullDC does not fully use its own screen but
with the resolution set by the Desktop. This and because of another yet unknown
behaviour of the frontend results that sometimes nullDC does not start as the
foreground application, sometimes even the console of nullDC is in front of
everything. As I do not know any other emulator that can not use its own screen
with setting its own resolution, nullDC is the only emulator I've this kind of
troubles. Why was this behavior changed since version 1.0.3? 1.0.3 worked
absolutely perfect - but I need 1.0.4r50 because of the Purupuru plugin...
Original comment by shaba...@gmx.net
on 16 Oct 2010 at 2:50
I found a workaround but I still have the problem that sometimes the console of
nullDC is in front of all. I know that I can press ALT+Tab to get to the main
window - but on my real arcade cab these keys are not available. So it would be
cool - if the discussed resolution settings will take longer to be (re)included
into nullDC - if there would be a possibility to show the console window of
nullDC only when choosen in the menu or set in prefs...
Original comment by shaba...@gmx.net
on 17 Oct 2010 at 4:37
The console can be hidden via an option, iirc it was -config nullDC:NoConsole=1
Original comment by drkIIRaziel
on 18 Oct 2010 at 9:23
OK, thank you for he hint. I found it in the ini-file. The console is not shown
anymore.
Unfortunately in half of the cases I still do not see a picture after starting
a game using Maximus Arcade as frontend. The screen stays black or half of the
screen stays black. Sometimes it works without problems, sometimes screen stays
black. There must be a small bug in the display routines of nullDC as I do not
have any similar troubles with any other emulator on my machine.
Original comment by shaba...@gmx.net
on 19 Oct 2010 at 4:17
If nullDC works fine when not using the front-end then the front-end is to
blame for your problem. It's not a fault of nullDC.
Original comment by Mr.PsyMan
on 19 Oct 2010 at 5:40
It's an interesting solution to a problem I have with nullDC only...
Original comment by shaba...@gmx.net
on 19 Oct 2010 at 9:00
I found the problem: nullDC does not make it's window the active foreground
window automatically. So if another applications is started right before nullDC
(like in my case a resolution switching program, both in a batch file) the last
started program remains the active window and nullDC does not show anything. As
soon as you press ALT + tab to make nullDC the active program and then
ALT+Return twice to make it full screen that's the only solution at the moment
to get it working right. I removed the resolution switching program and used
the Windows option "start in 640 x 480" in the compatibility properties to get
the resolution I need.
So the request remains: bring back the resolution switching menu of nullDC
1.0.3 to set the required resolution within nullDC. This would also solve the
problem with the non-active window...
As I found several users having the same problem in some forums I think this
would not be a low priority...
Original comment by shaba...@gmx.net
on 20 Nov 2010 at 4:39
Exclusive mode is cumbersome.
http://forums.pcsx2.net/Thread-blog-A-new-kind-of-fullscreen
The frontend mode should just adapt and get the nullDC window to top. Since
this seem to be a problem of the frontend's doing.
Original comment by KrossX3
on 20 Nov 2010 at 10:18
It's not only a problem of a frontend but of a batch file too. It's not the
fault of nullDC. No, no. It's everthing else. I know.
Original comment by shaba...@gmx.net
on 20 Nov 2010 at 10:50
Well, the program works alright as supplied. Which doesn't include, neither a
custom frontend nor a batch file. If the frontend is meant to work with 1.0.3
then you shouldn't be using 1.0.4 with it.
If a third party software has problems with it, and need something that can
only be applied to nullDC itself. Well, the code is open and free to tamper
with. Otherwise, workaround the issues from the third party software itself.
All in all, priority-low is quite befitting for this issue.
Original comment by KrossX3
on 20 Nov 2010 at 11:37
I would stay with 1.0.3 - but I can not define the ALT key. This works with the
PuruPuru plugin only. I know that the developers do not want to improve that
behavior so I will not further post concerning this matter. It's only sad that
you do not even consider to add the resolution switching method of 1.0.3 at
least additionally.
By the way - I noticed that the mdf/mds cd images can not be used with 1.0.4r86
anymore...
Original comment by shaba...@gmx.net
on 21 Nov 2010 at 8:43
I tried everything in the mean time - with this kind of code the emulator can
not be started correctly in full screen mode by any other means then starting
it manually by double clicking its icon in explorer. No batch file, no front
end. This is real sh... as I never exeriences such stubborn behavior of any
other emulator.
I'm writing this lines only because I accidentally read an article from the
PCSX2 programmers (they are also using this kind of full screen mode
ADITIONALLY to the regular full screen mode for performance reasons) where they
admit that it is not the best solution as it is not working correctly for CRT
users and there are some other problems because of this new mode. But they use
it aditionally only - they are using a second full screen mode for all other
people out there having problems with this kind of new mode.
As Arcade Cabinet owners (and I think there are a lot of these people out
there; I personally know many of them asking me what to do with nullDC) would
like to use this emulator because of it's excellent compatibility they are
certainly very angry because of this new troublemaker-mode...
Original comment by shaba...@gmx.net
on 14 Dec 2010 at 5:12
nullDC uses the current resolution of the monitor when switching to fullscreen.
If your desktop resolution is 1280x1024, that's the resolution nullDC will use
for fullscreen mode, if you use 640x480 as desktop resolution, it will use
640x480 and so on.
This is not the same method used by PCSX2 or whatever else.
Now, when it comes to the "resolution" option on the drkPVR option menu... What
it does is set the internal resolution (the resolution games render at). It's a
form of enhancement or a workaround depending on how you use it.
The technically accurate one is the 640x480 option and it should stay like that
for compatibility reasons unless you are a "graphics whore" (as some people
would say) or your cpu/gpu is too slow to handle 640x480 or more.
This option is not related in any way to fullscreen switching and the likes.
It's just that drk||raz tends to give misleading names to some options.
Once again, your "problem" is not a fault of the emulator. It has to do with
the way batch files/frontends and the likes work.
Instead of commenting again and again you could just commit a patch and "fix"
the thing by yourself instead of asking others to do it for you.
Original comment by Mr.PsyMan
on 14 Dec 2010 at 8:07
Hmm, actually I was wrong, according to that thread above PCSX2 uses the same
method as nullDC now. Maybe it was drk who made the PCSX2 change too? Or maybe
he got the idea from there. In any case, it is a safer method.
Original comment by Mr.PsyMan
on 14 Dec 2010 at 9:07
I tell you what - if I would be able to do such fixes by my own I would be
delighted to contribute to this project. I always thought that issues and
problems can be posted there and they will be dealt with - at least this is the
case with other emulators. But it seems to me that there is simply no urge to
do anything like that.
I like the PCSX2 programmers more as they claim: "We're still leaving the door
open for adding optional support for exclusive mode fullscreen, since there
could still be some use to it for special scenarios like CRT displays and TV
projection".
I'll not post anymore - instead I'll use Demul. There is no desire to chafe at
this silly thing anymore. Say what you want - it has something to do with
nullDC as there are no troubles with other emulators, even the former version
1.0.3 does not show that strange behavior. Keep it to your elitist club...
Original comment by shaba...@gmx.net
on 15 Dec 2010 at 8:20
Dude , calm down :|
The first thing that i would try is to set the window flags to TOPMOST
then focus to the window's instance ...instantly :p
Try this..
Open : nullDC/Plugins/nullDC_GUI/emuWinUI.cpp
Look for : SetWindowPos( ..
Replace with :
SetWindowPos( g_hWnd, HWND_TOPMOST, 0, 0, r.right - r.left, r.bottom -
r.top,SWP_NOACTIVATE | SWP_NOMOVE ) ;
Append this : SetFocus(g_hWnd);
After this : ShowWindow(..
Compile nullDC_GUI.dll and try it ...or if you can't compile code , then just
say
Original comment by Dimitris...@gmail.com
on 15 Dec 2010 at 9:48
Actually , here grab the dll just in case :
http://www.mediafire.com/?ee9setwjh7n9cov
Original comment by Dimitris...@gmail.com
on 15 Dec 2010 at 9:51
Thank you so much!
After my experences here at this thread I never thought I would find such a
kind person here... :)
I'll try that soon and I'll let you know if it works! Nevertheless I do not
understand why this small fixes are not included into the regular release?
Original comment by shaba...@gmx.net
on 15 Dec 2010 at 11:35
Cause there is no release. SVN snapshots do not count as a release.
Original comment by Mr.PsyMan
on 15 Dec 2010 at 11:36
It seems that this small modification did it! Please include this fix in the
final release! Thank you! :)
Original comment by shaba...@gmx.net
on 15 Dec 2010 at 5:26
I have actually added a whole new entry into the gui/config file at the time i
provided the dll..just looking into some other stuff now and got to work on my
own stuff aswell :p
Original comment by Dimitris...@gmail.com
on 15 Dec 2010 at 6:15
I'll have a look at it! Thank you for the reminder! :)
Original comment by shaba...@gmx.net
on 15 Dec 2010 at 6:32
[deleted comment]
Please add 1280x960 (native x2) like before.
This is much better than 1280x1024 or 1280x800.
Original comment by iori3...@hanafos.com
on 16 Dec 2010 at 12:07
This new modification should be integrated in the next official release as it
works perfectly! :)
Original comment by shaba...@gmx.net
on 17 Dec 2010 at 2:48
I bet that its going to take a while before the "official" release(its not my
"job" anyway).. so just just svn-checkout and compile the whole solution :|
Original comment by Dimitris...@gmail.com
on 17 Dec 2010 at 2:58
Nevertheless: it seems to be a very small change but with a very big effect -
without damaging anything for regular users. Great enhancement! :)
I really hope this will be included in the next regular release...
Original comment by shaba...@gmx.net
on 17 Dec 2010 at 9:33
Just a quick question: Has this modification been already integrated into the
latest SVN snapshot? It doesn't seem to break anything in the regular behavior
but fixes the problem with full screen mode...
Original comment by shaba...@gmx.net
on 20 Feb 2011 at 9:08
hey guys im having the same issue with maximus but i grabbed that .dll you
provided and it didnt change anything. it still shows up either minimized on
hidden thru maximus.
Original comment by ayabre...@hotmail.com
on 18 Jul 2011 at 10:57
hey guys im having the same issue with maximus but i grabbed that .dll you
provided and it didnt change anything. it still shows up either minimized on
hidden thru maximus.
Original comment by ayabre...@hotmail.com
on 18 Jul 2011 at 11:16
I have a feeling that nobody is interested in solving this issue, except the
fellow guy Dimitris. I really do not understand why this solution has not been
entered the official releases if the solution is that simple?
Original comment by shaba...@gmx.net
on 18 Jul 2011 at 11:18
I'm having a similar problem with Maximus Arcade. It runs "fullscreen" in the
sense that it takes up the desktop space, but the Windows Taskbar is clearly
visible (unless you disable it in MA) and NullDC runs at a smaller resolution
than the desktop mode. Going into the menu and switching back and forth between
fullscreen fixes the problem, but you can see why this is not a desirable
solution.
Original comment by chinagre...@gmail.com
on 17 Feb 2014 at 3:30
I was able to solve my problem by using an autohotkey script which can be found
by a Google search for anyone stumbling upon this. Still, I assume this is
related to the nonexclusive mode, and if it's possible I'd suggest a
user-defined option.
Original comment by chinagre...@gmail.com
on 17 Feb 2014 at 7:55
Can you just post the script here? Simply copy/paste it here.
Original comment by shaba...@gmx.net
on 17 Feb 2014 at 8:44
For the truly, truly lazy:
Sleep, 2000
send, !{Enter}
Sleep, 1500
send, !{Enter}
exit
Original comment by chinagre...@gmail.com
on 18 Feb 2014 at 6:57
I used the .exe creator and set it to open with the emulator in my frontend and
it works great.
Original comment by chinagre...@gmail.com
on 18 Feb 2014 at 6:58
[deleted comment]
Hi, all.
Reading this post as a result of an extensive google search for a solution to
this *issue in nullDC*. I've got that very same scenario: MA v2.10, all emus
running fine, but this one... well, anyway, "it's the front-end's fault" as the
legend says...
I extend my thanks to user @Dimitri for taking the time to search through the
UI code and replacing the display option in the call to SetWindowPos() function
as well as adding the necessary call to SetFocus() afterwards. I *eagerly* look
forward to trying his modified .dll when I get home today. I also intend to
enter the "-config nullDC:NoConsole=1" option in MA config window, as I see no
use for the console window to show as a default (it would be somewhat useful if
I was involved in the development of this emulator) - it's just another window
taking space in the desktop area and memory (and adding to the confusion).
I also had previously found the website where this dude had posted about using
an AutoHotKey script to work around this *issue in nullDC* - It's gonna be my
last resort plan if the above fails - anyhow, I thought of it as a nice
workaround for another small "issue" I have: running my PSX emulator within MA
and having MA automatically set the "Analog" function (since ePSXe doesn't
provide a way to map that key on the gamepad).
Here's the original post referred previously:
http://joomla.maximusarcade.com/phpbb/viewtopic.php?f=49&t=2523
And here's the AutoHotKey page: http://www.autohotkey.com/
(for the very, very, very, veeeeery lazy people out there, eheheh - GIYF)
I'll come back here later with my results.
Original comment by wmoecke
on 9 Apr 2014 at 4:23
[deleted comment]
Hi all.
Well, yesterday I said I would come back so here I am again.
The .dll didn't do any good. I was very disappointed, but then I started
thinking, hey this might not even be the correct solution for this *issue in
nullDC* after all.
It was coded with a premise in mind, that the root cause of the *issue in
nullDC* would be as simple as setting the window to the foreground.
It turned out that using a AutoHotKey script that simulates the Alt+Enter key
combination pressed twice did the job well. Well... not so well, let me explain
in more detail.
I've ended up with no less than 3 different compiles of nullDC: v1.0.4 r389
(June 20 2010), r136 and r141.
The r389 was the last one I've added to my "collection" - just last evening tbh.
It turned out that the .ahk script *workaround* (it's not a solution - a
solution would be to work the code to eliminate this *issue in nullDC*) worked
*partially* on the 2 latter compiles (sometimes it would work, sometimes not,
especially if the emu is called more than once in a row - like entering the emu
from MA menu, exiting, then entering again, then exiting again, so on... I did
this as sort of a "burn-in test").
I've downloaded r389 (from here:
http://www.emuparadise.me/emulators/files/user/NullDC%201.0.4-389.zip) as a
result of searching for r50 (I saw lots of comments spread throughout talking
about the *workaround* having worked flawlessly in this release), but to my
frustration, older versions seem to be completely wiped out of the web.
It turns out this particular compile seems not only to work well with the
*workaround* (not a solution) without any hiccups, but it also offers better
overall compatibility with games (last evening I've seen this release work
fairly well with CDIs that the other compiles had just spat back at me).
Now to the "solution" part - despite Dimitris' best efforts (kudos again) it
seems to me now that the real cause for this *issue in nullDC* has more to do
with resolution switching (I am taking a guess here, since pressing Alt+Enter
does pretty much force a resolution switch in the main window) than to just
setting the window to the foreground (there's even an option in the menu to
make the window stay "Always on top" - and I had that turned on at all times,
to no avail).
So, I am curious to see if I could have a look at that source and see if I
could figure something out on my own. From the previous posts in this thread,
it is obvious to me that the dev team is not interested in tackling this
particular *issue in nullDC*.
I have my C++ skills a bit rusty, but I'll take my chances some time. If I get
to it, I will come back with my findings.
Original comment by wmoecke
on 10 Apr 2014 at 2:28
Original issue reported on code.google.com by
shaba...@gmx.net
on 9 Oct 2010 at 10:17