aloone / nulldc

Automatically exported from code.google.com/p/nulldc
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Controller don't work #349

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?

1: Running Dancing Blade - Katteni Momo Tenshi! Kanzen Ban.
2: At the title screen, the game ask to press START button.

What is the expected output? What do you see instead?

The START button don't work.

What version of the product are you using? What build? What plugins?

I use version: nullDC svn 127

I use the following plugins:

Maple Plugin: PuruPuru_Win32.dll both sdl and xinput mode.

Original issue reported on code.google.com by Har...@gmail.com on 26 Dec 2010 at 10:24

GoogleCodeExporter commented 8 years ago
This bug happens with older versions of emulator, for example on r71? 

Please test it. 

Original comment by N2008eo...@rambler.ru on 26 Dec 2010 at 11:07

GoogleCodeExporter commented 8 years ago
Does it work with the other controllers?

Original comment by KrossX3 on 26 Dec 2010 at 11:11

GoogleCodeExporter commented 8 years ago
I meant, with the other controller plugins.

Original comment by KrossX3 on 26 Dec 2010 at 3:16

GoogleCodeExporter commented 8 years ago
Same as issue 260?

Original comment by matbur...@gmail.com on 27 Dec 2010 at 6:25

GoogleCodeExporter commented 8 years ago
Dreamcast_Controller.cpp on PuruPuru:

Lines 78 and 167, the breaks should not be there. They most likely are the 
cause of the issue.

Also check lines 14 to 17, I'm not sure if those should even be there.

Yeah, I'm too bored to do the changes myself...

Original comment by Mr.PsyMan on 27 Dec 2010 at 7:34

GoogleCodeExporter commented 8 years ago
@Mr.PsyMan:
That's perfectly valid , even if they turn out to be "dead jumps" because of 
the return that takes effect before.

Original comment by Dimitris...@gmail.com on 27 Dec 2010 at 9:15

GoogleCodeExporter commented 8 years ago
Those breaks have always been there, and with the returns they wouldn't be 
reached ever. Seem harmless sanity checks for me.

Line 14 checks if the pad is connected on that port. If unplugged, it returns 
the default for unknown command since there's no controller connected (on the 
Dreamcast).

Line 17 updates the input for the pad connected to that port. Without that, 
there would be no response from any gamepad at all.

Original comment by KrossX3 on 27 Dec 2010 at 11:23

GoogleCodeExporter commented 8 years ago
Yes, It's happens with older versions of emulator, for example on r27.
Actually, I had report this bug at 
http://code.google.com/p/nulldc/issues/detail?id=84#c4, but it seems to be 
ignored.

And yes, It work with the other controller plugins. XMaple_Win32.dll:0 and 
drkMapleDevices_Win32.dll:0.

Original comment by Har...@gmail.com on 27 Dec 2010 at 1:26

GoogleCodeExporter commented 8 years ago
Confirmed. And yeah, it seems like Issue 260. I'll be checking it later.

Original comment by KrossX3 on 27 Dec 2010 at 5:28