alpapaydin / Godot4-3D-Smooth-Destructible-Terrain

A basic demonstration of procedural smooth terrain generation in Godot 4 in 100 lines.
MIT License
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remove duplicate neighbor chunk generation #10

Open gregrylivingston opened 3 days ago

alpapaydin commented 3 days ago

problem seems to be present resim

gregrylivingston commented 3 days ago

Yes - this commit doesn't solve the sometimes still broken seams it prevents reloading the related chunks after digging twice.

for i in chunks_to_regenerate:generate_chunk(i) was basically being called twice in a row.