alpapaydin / Godot4-3D-Smooth-Destructible-Terrain

A basic demonstration of procedural smooth terrain generation in Godot 4 in 100 lines.
MIT License
14 stars 3 forks source link

Digging gets distributed across 8 surrounding points. #4

Closed gregrylivingston closed 4 days ago

gregrylivingston commented 4 days ago

Digging gets distributed across 8 surrounding points, fixed to work with my last request.

alpapaydin commented 4 days ago

This was a necessary change, hit collision works better and digging feels much more smoother. Much appreciated. PS: cool game by the way, love it.

gregrylivingston commented 4 days ago

One thing I did not do that I want to tackle is the seams between the chunks. I will add another PR for placing dirt as well.

alpapaydin commented 4 days ago

Agreed, chunk borders are bugging and decreases overall consistency. It should be fixed to make this code generally usable. Didn't have the time so far though :)