on line 245: _decompressedModelPath = e.ExtractLocation; will set the _decompressedModelPath to the persistentDataPath + "files" which is incorrect. This workaround ensures that the editor and player don't crash when trying to read the newly decompressed files.
on line 245: _decompressedModelPath = e.ExtractLocation; will set the _decompressedModelPath to the persistentDataPath + "files" which is incorrect. This workaround ensures that the editor and player don't crash when trying to read the newly decompressed files.
This fixes this issue: https://github.com/alphacep/vosk-unity-asr/issues/1