A battle that quickly resultet in 6:0 was not endet prematurely (20221215 ca. 09:30)
10:07:44 although all vehicles from one side are knocked out, 4 of them are still listed as active by the battlelogger
As of Version 1.01 more than 19% of battles end due to timeout (600 s). Cutting the timeout to 190 s would still allow 95% of non-timeout_battles to conclude (this data was collected with 1000 m engagement distance). The average battle time is 197 s. The median lies at 90 s.
Cutting timeout to 190 s would increase the number of battles per time by 77%
A battle that quickly resultet in 6:0 was not endet prematurely (20221215 ca. 09:30) 10:07:44 although all vehicles from one side are knocked out, 4 of them are still listed as active by the battlelogger
As of Version 1.01 more than 19% of battles end due to timeout (600 s). Cutting the timeout to 190 s would still allow 95% of non-timeout_battles to conclude (this data was collected with 1000 m engagement distance). The average battle time is 197 s. The median lies at 90 s. Cutting timeout to 190 s would increase the number of battles per time by 77%