Closed exo-cortex closed 11 months ago
There is a help menu bound to ? Which displays the keybindings.
Framerate and GPU info could be cool, I normally use NVTOP or Radeontop for GPU usage info etc.
Thank you. Maybe this could be mentioned in the Readme atop of the shortcut-table. This tool is really fun!
One thing that could be nice: a path in the config.toml that stores a user's shaders. The program could also be started with a path given to the user's shader-folder. (btw is it ok if I dump any ideas that I have into this thread?)
I need to update the readme for that TY!
Thank you.
Maybe this could be mentioned in the Readme atop of the shortcut-table.
This tool is really fun!
One thing that could be nice: a path in the config.toml that stores a user's shaders. The program could also be started with a path given to the user's shader-folder.
(btw is it ok if I dump any ideas that I have into this thread?)
Go for it!
Why keep shaders somewhere other than the assets/shaders path? Just out of curiosity -- it's where bevy looks for them by default, or are you thinking it as some way of extending the versioning system (which I'm totally into btw)
When pressing F1 there could appear a (maybe slightly transparent) overlay that displays all relevant shortcuts - the ones that are in the
README.md
. F1 could either toggle the commands, or only show them while pressed.Other information that could appear in this overlay could be: -framerate -information about the graphics card -shadplay version number