alphazolam / EMV-Engine

Collection of my REFramework Lua scripts for use in RE Engine Games
MIT License
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Spawning enemies in RE2/RE3 breaks Licker encounter? #7

Open jaku opened 1 month ago

jaku commented 1 month ago

Using the Enemy Spawner lua script can break other enemy encounters. Specifically the first Licker encounter in Resident Evil 2.

If you spawn an enemy in say the lobby of the police station after getting the valve for the showers, after entering the hallway with the licker the licker is no where to be seen. The voice line still plays.

However, if you start in the save room under the stairs below the shower room and spawn an enemy, the licker will appear as normal.

I assume the licker may already be loaded when in that area which is why it works, but not quite sure.

This appears to affect other spawns like the G-Virus tryant later in the game.

jaku commented 1 month ago

Line 162 - prefab_ref:call("set_DefaultStandby", true)

appears to be the cause for this. removing this lickers now appear as expected. unsure about others at this time.