Closed victor-takai closed 1 year ago
Did you re-apply(F5) the template after change the count?
Yes I did, it doesn't work when you create a new object and increase the count, but it does work if you edit an existing one. It seems the data being added is not aligned with the template for some reason.
Yes I did, it doesn't work when you create a new object and increase the count, but it does work if you edit an existing one. It seems the data being added is not aligned with the template for some reason.
have you try to increase a instanceinfo but not an object? Every user.2 data should have only one object inside rsz. You first increase a instance at instanceinfo list. Then increase the count of objectIndex list which referenceing other instance by index, and change that index to your newly added via.AnimationCurve instance. (better F5 every step)
Sorry if I wasn't clear before, but yeah I create everything first in InstanceInfo, copying the CombinedKey
and pasting it in InsertKey NewKey
field to generate other instance of the object I want, and F5 every step.
Are you saying you're not seeing/having the same issue?
Sorry if I wasn't clear before, but yeah I create everything first in InstanceInfo, copying the
CombinedKey
and pasting it inInsertKey NewKey
field to generate other instance of the object I want, and F5 every step.Are you saying you're not seeing/having the same issue?
ummmm, it might because of the padding. The template seems not able to add (align 16, size 16) element to a list with correct padding
you may manually add / delete bytes to fix the alignment to workaround before the template fix
Thanks, I will give a try
Edit: Adding 12 bytes when setting Count
to 2 solved the issue
I'm editing a
ItemCraftSettingsUserData.user2
in RE4R and when I create a newvia.AnimationCurve
and change theCount
value ofList (Data) v0[0]
from 0 to any number it will mess the file from that point below.