Closed dtlnor closed 1 year ago
From the default c# class of RE game, System.Guid it uses UInt32 UInt16 UInt16 Byte[8]. Which should read and write in LE order at the first 4, 2, 2 bytes.
System.Guid
UInt32
UInt16
Byte[8]
ref: https://stackoverflow.com/questions/45671415/c-sharp-why-does-system-guid-flip-the-bytes-in-a-byte-array
Example
(the template is updated to le order)
From the default c# class of RE game,
System.Guid
it usesUInt32
UInt16
UInt16
Byte[8]
. Which should read and write in LE order at the first 4, 2, 2 bytes.ref: https://stackoverflow.com/questions/45671415/c-sharp-why-does-system-guid-flip-the-bytes-in-a-byte-array